TEMPLE OF BECOMING · ART & SCIENCE GAME
WERDUNGSWERK
DESKTOP · OFFLINE · AR · HEIGHT IS STAGE
An art & science game about how works come into being – from notion to thing, as a personal hybrid experience across space and time in 3D and AR, based on the Sketchfab collection ART GAMES MW.
18 experiments · seven becomings · one trace of your own
You are a spark in the stream beneath the temple. Height is stage: at the bottom the stream, above it seed, schema, sketch, simulation, model and thing. At first each of the 41 works shows only its seed; a glowing ring marks the next stage. Fly to the column, rise to the height of that stage and solve its experiment – the work becomes a little more real and the next level appears. Whoever carries seven works to the thing opens the oculus. Your flight path writes a trace of its own; at the end both become a cabinet of wonders – every work you touched at the stage it reached with you, as GLB and USDZ for AR.
- I · KEIMWallas: incubation → illumination · default mode network · seed crystal
- II · RISSscale · floor plan · golden ratio
- III · SKIZZEone-point perspective · isometry · edge angle
- IV · SIMULATIONfinite elements · Monte Carlo · chaos
- V · MODELLplaster · digital twin · volume at scale
- VI · DINGHeidegger: the thing gathers · performance · material time
Desktop · offline
- WERDUNGSWERK_TEMPEL_macOS_arm64.zipdesktop app for macOS (Apple Silicon) · Electron · offline
- WERDUNGSWERK_TEMPEL_offline.zipoffline version for any computer: unzip, open index.html
macOS: the app is not notarised. On first launch right-click → Open. If macOS reports “damaged”, run in Terminal: xattr -cr WERDUNGSWERK.app.
AR

AR on a phone: the temple as a 1:200 maquette and the column RAUM 11 with all seven stages at 1:100 – iPhone/iPad via AR Quick Look, Android via Scene Viewer or WebXR. Your own cabinet is made in the game and opens in AR directly on iPhone as USDZ.