MEDIENWERKSTATT006 · ART GAMES MW · 20 Oct 2026
TEMPLE OF BECOMING
ART & SCIENCE & FICTION · A REAL-TIME LABORATORY
Ideas become concepts, sketches, simulations, models and finally objects, spaces, performances. Here this trace is not explained but run through once more: 41 works of the Sketchfab collection ART GAMES MW stand in shafts that rise from a black stream. Each work becomes in seven stages – from the notion to the thing. No showroom, no didactics: a counter-model to the foam of the present, built from what already exists.
- fiction · GLB · 222 s
- reconstruction · score · GLB · 188 s
- 4K · 3840 × 2160 · 16:9 · MP4
- experience · game BECOMING
- lab · twin · hybrid studio
- WERDUNGSWERK · Desktop · AR
0STREAMthe unconscious · the black mirror
Not the foam. The stream.
Works do not begin where they are shown. They start below the threshold – in a stream of memory, chance, material and desire – and only through many translations become something one can enter, touch or perform. The present shows almost only the end of this path: the finished image, the product, the explained message. The TEMPLE OF BECOMING reverses this. It shows becoming itself, stage by stage, simultaneously, in 41 works.
The floor is a black mirror crossed by circling flow lines; from its centre a vortex rises to the oculus. Around it stand 41 shafts in an ascending spiral – each carries a work of the collection, from the MOVING GALLERY of 2001 to the TIME BODY in Weimar. In every shaft seven levels lie on top of each other: the seed as a point cloud, the schema as measuring box and axis cross, the sketch as edge drawing, the simulation as a magenta ghost on an orbit, the model in plaster and, at the top, the thing – the original model with its own animation. A net of concepts links the schemas of neighbours, monoliths descend as a crown, the oculus opens.
The second version reads the same as a score: stages become rings, works become voices, the year of origin becomes height, and a playhead makes each work sound. Both versions, the experience, the lab and the game WERDUNGSWERK are built from the same data – a real-time laboratory in which ideas condense into things and dissolve again.
ISEEDnotion · point cloud
Seven stages · stream → thing
- VITHINGobject · space · performance
- VMODELplaster · weight without world
- IVSIMULATIONtrial · body without weight
- IIISKETCHline · edges without body
- IISCHEMAconcept · measure · axis
- ISEEDnotion · point cloud
- 0STREAMthe unconscious · the black mirror
Each stage is its own geometry generated from the original model: points (seed), bounding box and axes (schema), edges above 32° (sketch), additive hull with orbit (simulation), plaster material (model), original with texture and animation (thing). In the film the stages appear one after another, staggered along the spiral – a work process in real time.
Two films · 4K · fiction 222 s · score 188 s
IISCHEMAconcept · measure · axis
TEMPLE OF BECOMING · FICTION
Web version follows · 4K render in progress
IIISKETCHline · edges without body
SCORE OF BECOMING · RECONSTRUCTION
Web version follows · 4K render in progress
Both films are rendered frame by frame from the same scenes as the GLB files. The 4K masters (HEVC, 3840 × 2160, 16:9, AAC) are made on the studio GPU (WebGL/Metal, VideoToolbox); this page plays the web versions.
IVSIMULATIONtrial · body without weight
Two animated 3D scenes · GLB
TEMPLE OF BECOMINGfictional. Black mirror (Ø 2.8 km) with 64 flow lines, night sky, vortex of 36 helices up to 128 m, stage scale, 41 work shafts in a spiral (radius 118 m, rise 16 m) with seven stage groups each, basalt plinth and sign, carrying the reduced original models of the collection with their own animations, net of concepts, crown of 14 monoliths with a golden oculus, moon as KHR_lights_punctual, camera “Kamera_Tempel”, animation “TEMPEL_DER_WERDUNG_222s”. Each column carries title, year, genre, coordinates and Sketchfab ID as glTF extras; each stage its index.
SCORE OF BECOMINGreconstruction, reduced, abstracted. Seven stage rings, 41 spokes, time axis 1994–2026, for each work a trace from stream to thing with stage signs, seed point, model cube and the work’s point cloud, a magenta playhead. Cyan, yellow, magenta, paper and gold on night. Animation “PARTITUR_188s”, camera “Kamera_Partitur”.
- TEMPEL_DER_WERDUNG_web.glbglTF 2.0 · meshopt · 54 MB · CC BY 4.0
- TEMPEL_DER_WERDUNG_Rekonstruktion_Partitur_188s.glbglTF 2.0 · 1 MB · CC BY 4.0
- tempel_der_werdung_maquette_1zu200.usdz · .glbAR · maquette 1:200
- Sketchfab · ART GAMES MW ↗the collection as source
The archive version with all baked work animations (TEMPEL_DER_WERDUNG_fiktiv_222s.glb, approx. 83 MB, quantised) is kept in the project folder and on Sketchfab.
VMODELplaster · weight without world
41 works · the collection as spiral
41 shafts rise around the vortex. Point at a shaft – or pick it from the list.
with Sketchfab modelpart of the collection
- 01MOVING GALLERY · ROUTE 2001–20042001 – 2004space · Project page
- 02MOVING GALLERY · FALTRAUM2001 – 2004space · Project page
- 03GRANAT · Kampbrücke Stiefern 20062006performance
- 04GRANAT · Silberpfeil-Bogen2006 ⇄ 2026performance
- 05BASEMENT · Bestand 2020/2021 · Realscan2020 – 2021space · Project page
- 06BASEMENT · Leerer Raum · Zwilling v22026space · Project page
- 07BASEMENT · Raum-Zeit-Kapsel 1998–20261998 – 2026space · Project page
- 08BASEMENT · Black Hole · Rekonstruktion2026simulation · Project page
- 09KAPSEL 820 · Leerer Zwilling Ganglbauergasse2026space
- 10KAPSEL 820 · Ganglbauergasse BASEMENT2026space
- 11XR AI STUDIO · Ganglbauergasse · leer2026space
- 12XR AI STUDIO · Weißabgleich2026simulation
- 13GAMMARAY · Lichtkammer — Versuchsanordnung 20122012object · Project page
- 14RAUM 11 · Rotationskörper2012 ⇄ 2026sculpture · Project page
- 15EDEN · ESSEN — Paradise Lost 3D2013 ⇄ 2026space · Project page
- 16HYPERILLUSION · Graz2015 ⇄ 2026space
- 17ENTFLACHUNG · Pathfinder · The Bodybox1994 ⇄ 2026performance
- 18ZUM RAUM WIRD HIER DIE ZEIT · Parsifal-Entfernung2026performance
- 19PERLE · Die Traumstadt hinter der Glaswand2026space
- 20VIRUS ORFEUS · Katabasis · Die Zelle2026simulation
- 21IMAGO PROXIMA · LOCUS · Turmzimmer GöttweigGöttwAIgspace · Project page
- 22GöttwAIg WUNDERKAMMER(21) · TurmzimmerGöttwAIgspace · Project page
- 23SPECULUM CYLINDRICUM · Kabinett der AnamorphoseGöttwAIgobject · Project page
- 24Inside an Object · Innerspace2026performance · Project page
- 25Inside an Object · Innerspace · Lichtraum2026performance · Project page
- 26INNER SPACE · ZEITGEFLECHT2026performance · Project page
- 27A Moment Snake and Chess · Kleiner Planet I2026sculpture · Project page
- 28A Moment Snake and Chess · Kleiner Planet II2026performance · Project page
- 29SKYDANCER 226 · Büro · Vorplatz2026performance · Project page
- 30SKYDANCER · Vorplatz USTP St. Pölten2026performance · Project page
- 31KUGELKOPF ext. 8 · LOK10002026performance
- 32BEWEISKETTE 2026 · Fall Laa2026simulation · Project page
- 33KERNZEIT 2026 · Bohrung Laa 12026object · Project page
- 34SALZSPUR 2026 · Kapelle über dem Meer2026space · Project page
- 35DER SCHMUTZIGE BLICK · Säulenraum photoreal2026space · Project page
- 36DER SCHMUTZIGE BLICK · Säulenraum abstrakt2026simulation · Project page
- 37EUTOPIA · Spiegelgitter M 1:502026sculpture
- 38HALLE 006 · Archivkörper2026space · Project page
- 39HALLE 006 · Werkstatt2026space · Project page
- 40REKONSTRUKTION 006 · Dateikörper / Index2026simulation
- 41ZEITKÖRPER · Viehauktionshalle Weimar2026space · Project page
All 41 works carry their original models from the folder “005 ART GAMES MW _ Sketchfab 3D” – geometrically reduced for the temple (meshoptimizer), cameras and camera moves removed, own animations kept. Works without a linked Sketchfab ID belong to the collection but have no public single page here.
VITHINGobject · space · performance
Experience · lab · WERDUNGSWERK · AR
06
Method · data · transparency
- Source
- Sketchfab collection ART GAMES MW · 41 original models from the folder “005 ART GAMES MW _ Sketchfab 3D” (titles, IDs, years, as of 20 Oct 2026)
- Scenes
- three.js r169: stream, vortex, shafts, stages and score procedurally derived from the models; models reduced with glTF-Transform/meshoptimizer; exported as glTF 2.0 with animation (archive quantised, web meshopt)
- Films
- frame by frame from the same scenes, 4K 3840 × 2160, 16:9, 25 fps, MP4 (HEVC master and H.264) on the GPU (WebGL/Metal, WebCodecs/VideoToolbox); sound synthetic and event-accurate (Python/NumPy)
- Interactive
- WebGL in the browser, no data leaves the device; lab with getUserMedia, MediaRecorder, Web Audio, BroadcastChannel; game as Electron app (macOS arm64), offline and browser version
- AR
- USDZ for iOS AR Quick Look, GLB for Android Scene Viewer and WebXR; the game’s cabinet is generated locally as GLB/USDZ
- AI Art Transparency
- Concept, selection and judgement: Markus Wintersberger. Code, scenes, sound and texts developed with AI assistance (Claude, Anthropic); no generative image models – all images are renderings of the scenes from own models.
TEMPLE OF BECOMING · Concept Markus Wintersberger · medienwerkstatt006 · Wien 2026 · in relation to EUTOPIE · ERUPTIVE VERMESSUNG, nagl~wintersberger, Lucid Dreams, GöttwAIg Wunderkammer(21), Reliquie WEIN4, HALLE 006, Masterklasse Experimentelle Medien (USTP).
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