MEDIENWERKSTATT006 · ART GAMES MW · 20 Oct 2026

TEMPLE OF BECOMING

ART & SCIENCE & FICTION · A REAL-TIME LABORATORY

Ideas become concepts, sketches, simulations, models and finally objects, spaces, performances. Here this trace is not explained but run through once more: 41 works of the Sketchfab collection ART GAMES MW stand in shafts that rise from a black stream. Each work becomes in seven stages – from the notion to the thing. No showroom, no didactics: a counter-model to the foam of the present, built from what already exists.

  • fiction · GLB · 222 s
  • reconstruction · score · GLB · 188 s
  • 4K · 3840 × 2160 · 16:9 · MP4
  • experience · game BECOMING
  • lab · twin · hybrid studio
  • WERDUNGSWERK · Desktop · AR
descend into the stream

0STREAMthe unconscious · the black mirror

Not the foam. The stream.

Works do not begin where they are shown. They start below the threshold – in a stream of memory, chance, material and desire – and only through many translations become something one can enter, touch or perform. The present shows almost only the end of this path: the finished image, the product, the explained message. The TEMPLE OF BECOMING reverses this. It shows becoming itself, stage by stage, simultaneously, in 41 works.

The floor is a black mirror crossed by circling flow lines; from its centre a vortex rises to the oculus. Around it stand 41 shafts in an ascending spiral – each carries a work of the collection, from the MOVING GALLERY of 2001 to the TIME BODY in Weimar. In every shaft seven levels lie on top of each other: the seed as a point cloud, the schema as measuring box and axis cross, the sketch as edge drawing, the simulation as a magenta ghost on an orbit, the model in plaster and, at the top, the thing – the original model with its own animation. A net of concepts links the schemas of neighbours, monoliths descend as a crown, the oculus opens.

The second version reads the same as a score: stages become rings, works become voices, the year of origin becomes height, and a playhead makes each work sound. Both versions, the experience, the lab and the game WERDUNGSWERK are built from the same data – a real-time laboratory in which ideas condense into things and dissolve again.

ISEEDnotion · point cloud

Seven stages · stream → thing

  1. VITHINGobject · space · performance
  2. VMODELplaster · weight without world
  3. IVSIMULATIONtrial · body without weight
  4. IIISKETCHline · edges without body
  5. IISCHEMAconcept · measure · axis
  6. ISEEDnotion · point cloud
  7. 0STREAMthe unconscious · the black mirror

Each stage is its own geometry generated from the original model: points (seed), bounding box and axes (schema), edges above 32° (sketch), additive hull with orbit (simulation), plaster material (model), original with texture and animation (thing). In the film the stages appear one after another, staggered along the spiral – a work process in real time.

Two films · 4K · fiction 222 s · score 188 s

IISCHEMAconcept · measure · axis

TEMPLE OF BECOMING · FICTION

TEMPLE OF BECOMING · FICTION · 3:42 · fictional 3D scene · night to the morning of the oculus · 4K master 3840 × 2160 · web version 1920 × 1080 · 25 fps · sound: stream, stage bells, seeds, measuring clicks, pencil, plaster, work sounds, crown

IIISKETCHline · edges without body

SCORE OF BECOMING · RECONSTRUCTION

SCORE OF BECOMING · RECONSTRUCTION · 3:08 · reduced, abstracted, experimental · rings, traces, point clouds, playhead · 4K master · web version 1920 × 1080 · sound: sonification of the score

Both films are rendered frame by frame from the same scenes as the GLB files. The 4K masters (HEVC, 3840 × 2160, 16:9, AAC) are made on the studio GPU (WebGL/Metal, VideoToolbox); this page plays the web versions.

IVSIMULATIONtrial · body without weight

Two animated 3D scenes · GLB

TEMPLE OF BECOMINGfictional. Black mirror (Ø 2.8 km) with 64 flow lines, night sky, vortex of 36 helices up to 128 m, stage scale, 41 work shafts in a spiral (radius 118 m, rise 16 m) with seven stage groups each, basalt plinth and sign, carrying the reduced original models of the collection with their own animations, net of concepts, crown of 14 monoliths with a golden oculus, moon as KHR_lights_punctual, camera “Kamera_Tempel”, animation “TEMPEL_DER_WERDUNG_222s”. Each column carries title, year, genre, coordinates and Sketchfab ID as glTF extras; each stage its index.

SCORE OF BECOMINGreconstruction, reduced, abstracted. Seven stage rings, 41 spokes, time axis 1994–2026, for each work a trace from stream to thing with stage signs, seed point, model cube and the work’s point cloud, a magenta playhead. Cyan, yellow, magenta, paper and gold on night. Animation “PARTITUR_188s”, camera “Kamera_Partitur”.

The archive version with all baked work animations (TEMPEL_DER_WERDUNG_fiktiv_222s.glb, approx. 83 MB, quantised) is kept in the project folder and on Sketchfab.

VMODELplaster · weight without world

41 works · the collection as spiral

41 shafts rise around the vortex. Point at a shaft – or pick it from the list.

0102410340043938050637073608350934331011321231133014292815162717261825241920232122

with Sketchfab modelpart of the collection

  1. 01MOVING GALLERY · ROUTE 2001–20042001 – 2004space · Project page
  2. 02MOVING GALLERY · FALTRAUM2001 – 2004space · Project page
  3. 03GRANAT · Kampbrücke Stiefern 20062006performance
  4. 04GRANAT · Silberpfeil-Bogen2006 ⇄ 2026performance
  5. 05BASEMENT · Bestand 2020/2021 · Realscan2020 – 2021space · Project page
  6. 06BASEMENT · Leerer Raum · Zwilling v22026space · Project page
  7. 07BASEMENT · Raum-Zeit-Kapsel 1998–20261998 – 2026space · Project page
  8. 08BASEMENT · Black Hole · Rekonstruktion2026simulation · Project page
  9. 09KAPSEL 820 · Leerer Zwilling Ganglbauergasse2026space
  10. 10KAPSEL 820 · Ganglbauergasse BASEMENT2026space
  11. 11XR AI STUDIO · Ganglbauergasse · leer2026space
  12. 12XR AI STUDIO · Weißabgleich2026simulation
  13. 13GAMMARAY · Lichtkammer — Versuchsanordnung 20122012object · Project page
  14. 14RAUM 11 · Rotationskörper2012 ⇄ 2026sculpture · Project page
  15. 15EDEN · ESSEN — Paradise Lost 3D2013 ⇄ 2026space · Project page
  16. 16HYPERILLUSION · Graz2015 ⇄ 2026space
  17. 17ENTFLACHUNG · Pathfinder · The Bodybox1994 ⇄ 2026performance
  18. 18ZUM RAUM WIRD HIER DIE ZEIT · Parsifal-Entfernung2026performance
  19. 19PERLE · Die Traumstadt hinter der Glaswand2026space
  20. 20VIRUS ORFEUS · Katabasis · Die Zelle2026simulation
  21. 21IMAGO PROXIMA · LOCUS · Turmzimmer GöttweigGöttwAIgspace · Project page
  22. 22GöttwAIg WUNDERKAMMER(21) · TurmzimmerGöttwAIgspace · Project page
  23. 23SPECULUM CYLINDRICUM · Kabinett der AnamorphoseGöttwAIgobject · Project page
  24. 24Inside an Object · Innerspace2026performance · Project page
  25. 25Inside an Object · Innerspace · Lichtraum2026performance · Project page
  26. 26INNER SPACE · ZEITGEFLECHT2026performance · Project page
  27. 27A Moment Snake and Chess · Kleiner Planet I2026sculpture · Project page
  28. 28A Moment Snake and Chess · Kleiner Planet II2026performance · Project page
  29. 29SKYDANCER 226 · Büro · Vorplatz2026performance · Project page
  30. 30SKYDANCER · Vorplatz USTP St. Pölten2026performance · Project page
  31. 31KUGELKOPF ext. 8 · LOK10002026performance
  32. 32BEWEISKETTE 2026 · Fall Laa2026simulation · Project page
  33. 33KERNZEIT 2026 · Bohrung Laa 12026object · Project page
  34. 34SALZSPUR 2026 · Kapelle über dem Meer2026space · Project page
  35. 35DER SCHMUTZIGE BLICK · Säulenraum photoreal2026space · Project page
  36. 36DER SCHMUTZIGE BLICK · Säulenraum abstrakt2026simulation · Project page
  37. 37EUTOPIA · Spiegelgitter M 1:502026sculpture
  38. 38HALLE 006 · Archivkörper2026space · Project page
  39. 39HALLE 006 · Werkstatt2026space · Project page
  40. 40REKONSTRUKTION 006 · Dateikörper / Index2026simulation
  41. 41ZEITKÖRPER · Viehauktionshalle Weimar2026space · Project page

All 41 works carry their original models from the folder “005 ART GAMES MW _ Sketchfab 3D” – geometrically reduced for the temple (meshoptimizer), cameras and camera moves removed, own animations kept. Works without a linked Sketchfab ID belong to the collection but have no public single page here.

06

Method · data · transparency

Source
Sketchfab collection ART GAMES MW · 41 original models from the folder “005 ART GAMES MW _ Sketchfab 3D” (titles, IDs, years, as of 20 Oct 2026)
Scenes
three.js r169: stream, vortex, shafts, stages and score procedurally derived from the models; models reduced with glTF-Transform/meshoptimizer; exported as glTF 2.0 with animation (archive quantised, web meshopt)
Films
frame by frame from the same scenes, 4K 3840 × 2160, 16:9, 25 fps, MP4 (HEVC master and H.264) on the GPU (WebGL/Metal, WebCodecs/VideoToolbox); sound synthetic and event-accurate (Python/NumPy)
Interactive
WebGL in the browser, no data leaves the device; lab with getUserMedia, MediaRecorder, Web Audio, BroadcastChannel; game as Electron app (macOS arm64), offline and browser version
AR
USDZ for iOS AR Quick Look, GLB for Android Scene Viewer and WebXR; the game’s cabinet is generated locally as GLB/USDZ
AI Art Transparency
Concept, selection and judgement: Markus Wintersberger. Code, scenes, sound and texts developed with AI assistance (Claude, Anthropic); no generative image models – all images are renderings of the scenes from own models.

TEMPLE OF BECOMING · Concept Markus Wintersberger · medienwerkstatt006 · Wien 2026 · in relation to EUTOPIE · ERUPTIVE VERMESSUNG, nagl~wintersberger, Lucid Dreams, GöttwAIg Wunderkammer(21), Reliquie WEIN4, HALLE 006, Masterklasse Experimentelle Medien (USTP).

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