MARKUS WINTERSBERGER · 1994 / 1998 / 2026 · VERSION B

Wegfindung

PATHFINDER ⇄ THE BODYBOX

The body as terrain – the route as self-portrait

A second, entirely different re-translation. Version A read the 1991 scan as a measurement. Version B asks what a machine does with this body today: it estimates its depth, computes paths across its skin, tracks it as a shipment – and fails to classify it.

PATHFINDER (1994) was named like an algorithm long before wayfinding became everyday life. THE BODYBOX (1998) carried this skin on a container along the motorway. In 2026 both works are taken literally: the head becomes terrain, the route Vienna → Krems → Linz a path across the skin – and every computed path a self-portrait.

Version B · 2026AV 4K 3840 × 2160Long version 5:36Trailer 3:443D GLB 3:42Route 200,8 km
Visited nodes–Path cost–Length · cells–Method–Kept paths0
MOUSE = GOAL · CLICK = KEEP PATH
This pageopen on your phone – point the camera at the code
Keyword archivePATHBODY · 17,111 artefacts · with 3D and AR
◆

Keyword archive

PATHBODY · 1991–2026 · MOBILE VIA QR

17,111artefacts · 1991–2026

Every trace of PATHFINDER and THE BODYBOX in one place: photographs, scans, montages, films, websites, 3D models with AR view and the source code of the five 2026 versions – each artefact with archive ID, checksum, keywords and locations. Search, timeline and full screen.

B·01

AV 2026

4K · 16:9 · MP4
▶ Long version 5:36Load video · YouTube
WEGFINDUNG — long version 5:36 · 3840 × 2160 · 25 fps · Stereo · 8 400 Frames · six chapters with opening and credits · on YouTube ↗
▶ Trailer 3:44Load video · YouTube
Trailer 3:44 · 3840 × 2160 · 5 600 Frames · standalone version in seven stations of the journey Vienna → Linz · on YouTube ↗
▶ 3D film 3:42Load video · YouTube
WEGFINDUNG — 3D scene · camera flight 222 s · 3840 × 2160 · on YouTube ↗ · 3D page →
▶ 3D-SzeneLoad 3D model · Sketchfab
WEGFINDUNG · 3D scene with animations, full screen and VR · on Sketchfab ↗
B·02

Translation

1994 / 1998 → 2026
1994 / 19982026 · VERSION B
Eyesimulated camera eye flies over the skin (1994)→machine vision estimates depth, detects, classifies
Pathflight path of the animation »pathfinder«→path search: Dijkstra, A*, flow field – the path as computation
Skinunwrapped body surface as landscape→cost field: brightness and slope become resistance
Transporttruck with container Vienna → Krems → Linz (1998)→parcel tracking · telemetry · station by station
Bodyfull-body scan in striped light (1991)→point cloud · LiDAR scan · data set
Self“an ‘other’, yet a ‘familiar strangeness’”→classifier without a class: “Other”

Zeitgeist. In 1994 the simulated camera eye was a utopia of the gaze: a flight over a skin that becomes landscape. In 2026 the eye is infrastructure. It measures depth from a single photograph, recognises vehicles by confidence values, steers supply chains and computes the cheapest path in milliseconds. Version B translates both works into this language – precisely, without illustrating them.

Historical perspective. Nothing is newly invented: all images come from the 1991–1998 archive – striped-light photographs, head unwrappings, body nets, the photographs of the journey to Linz. The methods are old enough to have a history: Dijkstra 1956/59, A* 1968. The 1994 work bore the name of an algorithm before it was an everyday word – Version B redeems this name.

Guidance system. The visual language is that of the road: asphalt, white lane marking, traffic yellow, signage typography, telemetry in monospace. Chapter changes are wavefronts of a Dijkstra search, every caption a sign, every number a reading. The journey Vienna → Linz (200.8 km) is the counter that film, website, 3D scene and game align to.

Other. The end is not a result but a remainder: the classifier finds no class above the threshold for the 1991 head. The 1996 quotation becomes a technical diagnosis – “Searching for myself I find an ‘other’, yet a ‘familiar strangeness’.”

„My presence, the unwrapping, ‘de-flattening’ and dissolution of my self, a walking around and through myself …“MARKUS WINTERSBERGER 1996
B·04

Parcel tracking

BODYBOX 1998 · 8 STATIONS

The sculpture as freight: enter a tracking number – the 1998 journey is followed station by station, every archive photograph read by a machine.

MACHINE VIEW · CLICK = RAW IMAGE

Archive photographs of the journey Vienna → Linz, 1998. The detection frames are staged machine vision – set by hand, not computed by a trained network; the values are claims, as every classification is.

SHIPMENT BBX-1998-720265250THE BODYBOX · 720 × 265 × 250 cm
Ready
0,0 km
    B·06

    Methods

    PYTHON · NUMBA · THREE.JS
    Depth
    Monocular depth estimation from silhouette (distance transform, hole filling) and striped-light intensity; up to 420,000 points per segment.
    Terrain
    Cost field from slope and brightness of the head unwrapping; geodesic Dijkstra search (scikit-image MCP); wavefront as image event.
    Swarm
    36,000 agents in a flow field (gradient of the distance to a goal), 900 steps – traces accumulated as luminance.
    Shipment
    1998 archive photographs with staged detection frames (set, not trained), station band, mini map, odometer.
    Point flight
    Container as point cloud (520,000 points), simulated LiDAR scan by elevation angle, road as point field.
    Rendering
    Own point and triangle rasterizer (Python · NumPy · Numba), 3840 × 2160 · 25 fps, H.264 High 5.1; sound synthesised numerically, −16 LUFS.
    Web
    three.js r169 · WebXR immersive-ar with hit test (Android/Quest), otherwise camera window · glTF 2.0 with KHR_materials_unlit · desktop app with Electron.
    B·08

    References

    WORKS · METHODS · LITERATURE
    • PATHFINDER. Digitale Bildmontage 1994Photography · animation · video · full-body scan in striped light 1991 · medienwerkstatt006.at/pathf.htm
    • THE BODYBOX. Skulptur in Bewegung 1998Truck · container · animation · video · performance · O.K Centre for Contemporary Art Linz, “Natürlich Künstlich” 1998
    • ENTFLACHUNG · Version A 2026Measuring light – the 1991 scan read as striped-light measurement · long 6:24 · trailer 2:44 · 3D 2:22
    • E. W. DijkstraA Note on Two Problems in Connexion with Graphs · Numerische Mathematik 1, 1959, 269–271
    • P. E. Hart, N. J. Nilsson, B. RaphaelA Formal Basis for the Heuristic Determination of Minimum Cost Paths · IEEE Transactions on Systems Science and Cybernetics 4 (2), 1968
    • Vilém FlusserDigitaler Schein · in: Medienkultur, Frankfurt/Main 1997
    • Methodsmonocular depth from silhouette and striped light · geodesic costs (scikit-image MCP) · flow-field swarm · simulated LiDAR scan · Python · NumPy · Numba · OpenCV · FFmpeg · three.js · WebXR
    • ProductionConcept · image · sound · code: Markus Wintersberger · medienwerkstatt006 · Vienna 2026 – in dialogue with Claude (Anthropic) · no generative image AI: all images from the 1991–1998 archive
    “Searching for myself I find an ‘other’, yet a ‘familiar strangeness’.”
    Markus Wintersberger · medienwerkstatt006 · 1994 / 1998 / 2026
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