48°12′ N · 16°20′ ECrater Ø 3.4 km

MEDIENWERKSTATT006 · ART GAMES MW · 19 Oct 2026

EUTOPIE

ERUPTIVE SURVEY · ARCHIPELAGO OF TRACES

↓ survey begins

A radical survey and rendering of one’s own work – in a completely free, experimental, eruptive new take: by you, with me, through me. The basis is the Sketchfab collection ART GAMES MW. Eighteen islands erupt from a crater on a surveyed sea: each carries an art & science project, most of them with their original 3D model. A glowing trace thread links them in time order 1998 → 2027. The last island is empty: the good place that is nowhere.

01
fiction · GLB · photorealistic · 222 s
02
reconstruction · GLB · abstract · 188 s
03
4K · 3840 × 2160 · 16:9 · MP4
04
experience · game ERUPTION
05
lab · twin · hybrid studio
06
SPURWERK · Desktop · AR

Survey point 01 of 06

Eu-topos: the good place that is nowhere

The collection ART GAMES MW gathers reconstructions, twins and games made in recent weeks from Markus Wintersberger’s work: spaces that existed (the vaulted cellar of BASEMENT, the light chamber of GAMMARAY, the rotating body of RAUM 11), spaces that exist (the USTP forecourt, the chapel of Laa, the tower room at Göttweig) and spaces that only exist as models (HALLE 006, the cabinet TIME BODY). EUTOPIA takes this collection not as a gallery but as terrain: it is surveyed.

First a grid lies on the sea, theodolites stand on the rim of a crater, red and cyan lasers scan the water. Then the crater erupts and the works rise from the sea as islands – an eruption, not an installation. Each island carries a survey label with coordinates and the Sketchfab ID of its model. A thread of embers links them in time order. Some places fall out of order: the cellar hangs upside down in the sky, RAUM 11 circles as a moon, the Little Planet orbits the archipelago, the drill cores of KERNZEIT hang below their island into the sea.

The second version reconstructs the same as pure protocol: every model becomes a point cloud, every island a survey ring, time a column. First the works stack by year, then they are ejected and find their place – time becomes space.

Survey point 02 of 06

Two films · 4K · fiction 222 s · reconstruction 188 s

EUTOPIE · ERUPTIVE VERMESSUNG00:00 / 03:4248°12′ N · 16°20′ E3840 × 2160 · 25 fps
EUTOPIE · ERUPTIVE VERMESSUNG · 3:42 · fictional 3D scene · photorealistic version · 4K master 3840 × 2160 · web version 1920 × 1080 · 25 fps · sound: sea, lasers, eruption, survey bells, trace thread
  1. TimeProtocol
REKONSTRUKTION · EUTOPIE · SURVEY PROTOCOL00:00 / 03:0848°12′ N · 16°20′ E3840 × 2160 · 25 fps
REKONSTRUKTION · EUTOPIE · SURVEY PROTOCOL · 3:08 · reduced, abstracted, experimental · point clouds, survey rings, time column · 4K master · web version 1920 × 1080 · sound: sonification of the survey
  1. TimeProtocol

Both films are rendered frame by frame from the same scenes as the GLB files. The 4K masters (HEVC, 3840 × 2160, 16:9, AAC) are made on the studio GPU (WebGL/Metal, VideoToolbox); this page plays the web versions.

Survey point 03 of 06

Two animated 3D scenes · GLB

Data sheet A

EUTOPIA · Eruptive survey – fictional, photorealistic. Sea (Ø 3.4 km), sky sphere, clouds, survey grid and contour rings, crater with magma, eruption column, six theodolites with lasers, 18 floating islands with survey ring, ranging pole and survey label carrying the reduced original models of the collection, a trace thread of 17 segments, sun as KHR_lights_punctual, camera “Kamera_Eutopie”, animation “EUTOPIE_Story_222s”. Each island carries title, year, keywords, coordinates, Sketchfab ID and project link as glTF extras.

Data sheet B

RECONSTRUCTION · Survey protocol – reduced, abstracted. The same models as point clouds (about 120,000 points in all), survey rings, plumb lines, polar grid, time column 1998–2027, trace thread and time threads as lines – cyan, yellow, magenta, paper and lime on night. Animation “REKONSTRUKTION_EUTOPIE_188s”, camera “Kamera_Protokoll”.

EUTOPIE_Eruptive_Vermessung_fiktional_222s.glbglTF 2.0 · 28 MB · CC BY 4.0
REKONSTRUKTION_EUTOPIE_Vermessungsprotokoll_188s.glbglTF 2.0 · 3 MB · CC BY 4.0
eutopie_maquette_1zu500.usdz · .glbAR · maquette 1:500
Sketchfab · ART GAMES MW ↗the collection as source

Survey point 04 of 06

18 islands · the collection as archipelago

Eighteen islands in the sequence 1998 → 2027, joined by the trace thread. Point at an island.

Island register

  1. 01BASEMENT · Raum-Zeit-Kapsel 1998–20261998 – 2026upside down as a cellar in the sky: vault, spiral of works, black holeProject page →
  2. 02MOVING GALLERY · FALTRAUM / ROUTE 2001–20042001 – 2004container stage and tour route as island topographyProject page →
  3. 03GAMMARAY · Lichtkammer — Versuchsanordnung 20122012black chamber, turntable, photo helix, light clockProject page →
  4. 04RAUM 11 · Rotationskörper 20262012 ⇄ 2026as a moon: open cube with rotating photo ringProject page →
  5. 05EDEN · ESSEN — Paradise Lost 3D 2013 ⇄ 20262013 ⇄ 2026the whole EDEN site as island maquetteProject page →
  6. 06IMAGO PROXIMA · LOCUS · Turmzimmer GöttweigGöttwAIgtower room with point cloudProject page →
  7. 07SPECULUM CYLINDRICUM · Kabinett der AnamorphoseGöttwAIgcabinet with cylinder mirrorProject page →
  8. 08INNER SPACE · ZEITGEFLECHT 20262026stage space of the light drawingsProject page →
  9. 09Inside an Object · Innerspace 2026 · Lichtraum2026projection room, cage of light loopsProject page →
  10. 10A Moment Snake and Chess · Kleiner Planet 20262026orbits the archipelago as a little planetProject page →
  11. 11SKYDANCER · Vorplatz USTP St. Pölten 20262026forecourt and a 34 m sky dancerProject page →
  12. 12BEWEISKETTE 2026 · Fall Laa · Gesamtmodell2026terrain with GPS chainProject page →
  13. 13KERNZEIT 2026 · Bohrung Laa 12026drilling rig – the cores hang below the island into the seaProject page →
  14. 14SALZSPUR 2026 · Kapelle über dem Meer2026the chapel – here literally above the seaProject page →
  15. 15DER SCHMUTZIGE BLICK · Säulenraum 20262026column room of the Traismauer galleryProject page →
  16. 16HALLE 006 · WERKSTATT 20262026maquette of the hall with 316 worksProject page →
  17. 17ZEITKÖRPER · Wunderkammer 20262026the cabinet of the game TIME BODYProject page →
  18. 18EUTOPIE · 2027 → · noch kein Werk2027 →empty white frames, a zero stone

For RAUM 11, GAMMARAY and BASEMENT the islands were rebuilt from the project photographs; all others carry the original models from the release folder, geometrically reduced for the archipelago.

Survey point 06 of 06

Method · data · transparency

SourceSketchfab collection ART GAMES MW (titles, IDs, descriptions, as of 19 Oct 2026) · 14 original models from the release folder mw006 · project photographs of RAUM 11, GAMMARAY and BASEMENT
Scenesthree.js r169: archipelago, crater, grid and thread procedural; models reduced with glTF-Transform/meshoptimizer; exported as glTF 2.0 with animation
Filmsframe by frame from the same scenes, 4K 3840 × 2160, 16:9, 25 fps, MP4 (HEVC master and H.264) on the GPU (WebGL/Metal, WebCodecs/VideoToolbox); sound synthetic and event-accurate (Python/NumPy)
InteractiveWebGL in the browser, no data leaves the device; lab with getUserMedia, MediaRecorder, Web Audio, BroadcastChannel; game as Electron app (macOS arm64), offline and browser version
ARUSDZ for iOS AR Quick Look, GLB for Android Scene Viewer and WebXR; the game’s cabinet is generated locally as GLB/USDZ
AI Art TransparencyConcept, selection and judgement: Markus Wintersberger. Code, scenes, sound and texts developed with AI assistance (Claude, Anthropic); no generative image models – all images are renderings of the scenes, own models or own project photographs.

EUTOPIE · ERUPTIVE VERMESSUNG · Concept Markus Wintersberger · medienwerkstatt006 · Wien 2026 · in relation to nagl~wintersberger, Lucid Dreams, GöttwAIg Wunderkammer(21), Reliquie WEIN4, HALLE 006, Masterklasse Experimentelle Medien (USTP).

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